/*
 * This file is part of fijuu2 (a.k.a fijuuu).
 * Copyright (C) 2006 Steven Pickles, Julian Oliver
 * 
 * fijuu2 is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * fijuu2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Foobar; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2005 The OGRE Team
Also see acknowledgements in Readme.html

You may use this sample code for anything you like, it is not covered by the
LGPL like the rest of the engine.
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
Filename:    ExampleApplication.h
Description: Base class for all the OGRE examples
-----------------------------------------------------------------------------
*/

#ifndef __ExampleApplication_H__
#define __ExampleApplication_H__

#include "Ogre.h"
#include "OgreConfigFile.h"
#include "ExampleFrameListener.h"


using namespace Ogre;

/** Base class which manages the standard startup of an Ogre application.
    Designed to be subclassed for specific examples if required.
*/
class ExampleApplication
{
public:
    /// Standard constructor
    ExampleApplication()
    {
        mFrameListener = 0;
        mRoot = 0;
    }
    /// Standard destructor
    virtual ~ExampleApplication()
    {
        if (mFrameListener)
            delete mFrameListener;
        if (mRoot)
            delete mRoot;
    }

    /// Start the example
    virtual void go(void)
    {
        if (!setup())
            return;

        mRoot->startRendering();

        // clean up
        destroyScene();
    }

protected:
    Root *mRoot;
    Camera* mCamera;
    SceneManager* mSceneMgr;
    ExampleFrameListener* mFrameListener;
    RenderWindow* mWindow;

    // These internal methods package up the stages in the startup process
    /** Sets up the application - returns false if the user chooses to abandon configuration. */
    virtual bool setup(void)
    {
        mRoot = new Root();

        setupResources();

        bool carryOn = configure();
        if (!carryOn) return false;

        chooseSceneManager();
        createCamera();
        createViewports();

        // Set default mipmap level (NB some APIs ignore this)
        TextureManager::getSingleton().setDefaultNumMipmaps(5);

		// Create any resource listeners (for loading screens)
		createResourceListener();
		// Load resources
		loadResources();

		// Create the scene
        createScene();

        createFrameListener();

        return true;

    }
    /** Configures the application - returns false if the user chooses to abandon configuration. */
    virtual bool configure(void)
    {
        // Show the configuration dialog and initialise the system
        // You can skip this and use root.restoreConfig() to load configuration
        // settings if you were sure there are valid ones saved in ogre.cfg
       
        if(!mRoot->restoreConfig()) {
            // set opengl by default
            RenderSystem* rs = mRoot->getRenderSystemByName("OpenGL Rendering Subsystem");
            rs->setConfigOption("Full Screen","No");
            mRoot->setRenderSystem(rs);
            if(!mRoot->showConfigDialog())
                return false;
        }

        mWindow = mRoot->initialise(true);
        return true;
    }

    virtual void chooseSceneManager(void)
    {
        // Create the SceneManager, in this case a generic one
        mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "ExampleSMInstance");
    }
    virtual void createCamera(void)
    {
        // Create the camera
        mCamera = mSceneMgr->createCamera("PlayerCam");

        // Position it at 500 in Z direction
        mCamera->setPosition(Vector3(0,0,500));
        // Look back along -Z
        mCamera->lookAt(Vector3(0,0,-300));
        mCamera->setNearClipDistance(5);

    }
    virtual void createFrameListener(void)
    {
        mFrameListener= new ExampleFrameListener(mWindow, mCamera);
        mFrameListener->showDebugOverlay(true);
        mRoot->addFrameListener(mFrameListener);
    }

    virtual void createScene(void) = 0;    // pure virtual - this has to be overridden

    virtual void destroyScene(void){}    // Optional to override this

    virtual void createViewports(void)
    {
        // Create one viewport, entire window
        Viewport* vp = mWindow->addViewport(mCamera);
        vp->setBackgroundColour(ColourValue(0,0,0));

        // Alter the camera aspect ratio to match the viewport
        mCamera->setAspectRatio(
            Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
    }

    /// Method which will define the source of resources (other than current folder)
    virtual void setupResources(void)
    {
        // Load resource paths from config file
        ConfigFile cf;
        cf.load("resources.cfg");

        // Go through all sections & settings in the file
        ConfigFile::SectionIterator seci = cf.getSectionIterator();

        String secName, typeName, archName;
        while (seci.hasMoreElements())
        {
            secName = seci.peekNextKey();
            ConfigFile::SettingsMultiMap *settings = seci.getNext();
            ConfigFile::SettingsMultiMap::iterator i;
            for (i = settings->begin(); i != settings->end(); ++i)
            {
                typeName = i->first;
                archName = i->second;
                ResourceGroupManager::getSingleton().addResourceLocation(
                    archName, typeName, secName);
            }
        }
    }

	/// Optional override method where you can create resource listeners (e.g. for loading screens)
	virtual void createResourceListener(void)
	{

	}

	/// Optional override method where you can perform resource group loading
	/// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
	virtual void loadResources(void)
	{
		// Initialise, parse scripts etc
		ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	}



};


#endif
