Mon, 23 May 2005
../
currently in copenhagen, denmark, serving as artist in residence at the technical university
of copenhagen.
as part of my stay i have plenty of time to continue working on fijuu,
and will be knuckling down on Ogre3D's new pyogre API to see how much of blender i can squeeze into
Ogre3D itself. while i'm at it i may upload a few blender runtimes that sketch out ideas.
a bit unrelated, but i was very pleased to find it's possible to get reasonably convincing
positional audio out of a blender runtime (linux only - arrow keys to move, left click and drag to aim. chmod +x bl_3d-sound will make it executable).
perhaps pix will be able to pull off a bit of this in fijuu's sound-engine - i've always been a sucker for doppler.
delire
posted at: 21:14 | permanent link to this entry
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