about
  • fijuu is a 3D, audio/visual installation. Using a PlayStation-style gamepad, the player(s) of fijuu dynamically manipulate 3D instruments to make improvised music. fijuu is built using the open source rendering engine OGRE and runs on Linux. in the future fijuu will be released as a Linux live CD project, so players can simply boot up their PC with a compatible gamepad plugged in, and play without installing anything (regardless of operating system). This effectively turns the domestic PC into a console for game based audio performances.

  • See the project outline for a quick overview of Fijuu2.


    news archives
  • 2007
  • 2006
  • 2005
  • 2004


    screenshots
  • fijuu2 (NEW!)
  • fijuu1
  • fijuu1 (older)

  • the developers

  • delire
  • pix


  • contact
  • info


  • tools
  • OGRE 3D
  • pure data
  • vim
  • blender
  • the gimp
  • inkscape
  • darcs
  • the nebula device (fijuu1)


  • download
  • fijuu2 ubuntu packages

    source
  • fijuu2 source code fijuu-2.0.tar.gz
  • fijuu2 darcs repository

    videos
  • fijuu2 demo video
    [39MB THEORA] *NEW*
    [90MB MPEG2] *NEW*
  • fijuu2 interaction model demo
    [22MB THEORA]*NEW*
    [29MB MPEG2]*NEW*

  • fijuu1 showreel 2 (RealPlayer or VLC)
    [43MB THEORA]
  • fijuu1 showreel 1
    [65MB MPEG1]
  • tank1 video
    [6.2MB divx] [6.2MB divx (windows)]
  • mantaseq1 video
    [4.2MB divx]

  • related work
  • q3apd
  • the quilted thought organ
  • q3apaint
  • acmipark

  • appearances
  • sonar2004
  • nifff
  • alt-ctrl
  • transmediale.05




  •    

    Mon, 23 May 2005

    ../

    currently in copenhagen, denmark, serving as artist in residence at the technical university of copenhagen. as part of my stay i have plenty of time to continue working on fijuu, and will be knuckling down on Ogre3D's new pyogre API to see how much of blender i can squeeze into Ogre3D itself. while i'm at it i may upload a few blender runtimes that sketch out ideas.

    a bit unrelated, but i was very pleased to find it's possible to get reasonably convincing positional audio out of a blender runtime (linux only - arrow keys to move, left click and drag to aim. chmod +x bl_3d-sound will make it executable).

    perhaps pix will be able to pull off a bit of this in fijuu's sound-engine - i've always been a sucker for doppler.

    delire

    posted at: 21:14 | permanent link to this entry