about
  • fijuu is a 3D, audio/visual installation. Using a PlayStation-style gamepad, the player(s) of fijuu dynamically manipulate 3D instruments to make improvised music. fijuu is built using the open source rendering engine OGRE and runs on Linux. in the future fijuu will be released as a Linux live CD project, so players can simply boot up their PC with a compatible gamepad plugged in, and play without installing anything (regardless of operating system). This effectively turns the domestic PC into a console for game based audio performances.

  • See the project outline for a quick overview of Fijuu2.


    news archives
  • 2007
  • 2006
  • 2005
  • 2004


    screenshots
  • fijuu2 (NEW!)
  • fijuu1
  • fijuu1 (older)

  • the developers

  • delire
  • pix


  • contact
  • info


  • tools
  • OGRE 3D
  • pure data
  • vim
  • blender
  • the gimp
  • inkscape
  • darcs
  • the nebula device (fijuu1)


  • download
  • fijuu2 ubuntu packages

    source
  • fijuu2 source code fijuu-2.0.tar.gz
  • fijuu2 darcs repository

    videos
  • fijuu2 demo video
    [39MB THEORA] *NEW*
    [90MB MPEG2] *NEW*
  • fijuu2 interaction model demo
    [22MB THEORA]*NEW*
    [29MB MPEG2]*NEW*

  • fijuu1 showreel 2 (RealPlayer or VLC)
    [43MB THEORA]
  • fijuu1 showreel 1
    [65MB MPEG1]
  • tank1 video
    [6.2MB divx] [6.2MB divx (windows)]
  • mantaseq1 video
    [4.2MB divx]

  • related work
  • q3apd
  • the quilted thought organ
  • q3apaint
  • acmipark

  • appearances
  • sonar2004
  • nifff
  • alt-ctrl
  • transmediale.05




  •    

    Tue, 03 Aug 2004

    todo and reclaimer

    after a month workshopping with fijuu in the 'Belgian Mountains' for the excellent foamies, we are back at the studio prepping for the next incarnation of fijuu. pix has coded up a context for wave-like mesh deformation, and i also want to work on producing a more meaningful use of the OSC feedback (where sound manipulates the mesh, alongside the inverse).

    these are things we didn't get around to ironing out prior to the sonar gig.

    the next stage of development is really about making best possible use of what is in the engine already, built around a single multi-headed and persistent 'machine' comprised of many instruments. this breaks from the current configuration where instruments are organised as separate 'scenes'.

    reclaimer:, thanks to all those people posting us in their blogs and newsgroups etc. but, send us an email if you have any questions as it seems you are all (excepting neural) just copying the tired description from the index page ;)

    delire



    posted at: 11:31 | permanent link to this entry